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Master tier · raid
Chambers of Xeric
A randomly ordered raid of combat and puzzle rooms that ends at the Great Olm, testing almost every mechanic in turn.
Requires: None (Mount Quidamortem)
Skill profile
Movement
Prayer
Gear switching
Resources
Extra enemies
Timing
What it teaches
- Movement 4/7Dodge Olm's falling crystals, flames and Tekton's anvil
- Prayer 4/7Swap protection on Olm's autos and through Vanguards and Vespula
- Gear switching 4/7Change setups between rooms and for Olm's mage and melee hands
- Resources 4/7Make and ration overloads and brews from the raid's own herbs
- Extra enemies 4/7Clear the lizardman shamans' spawns, Vasa's crystals and the mystics
- Timing 3/7Olm's attack cycle and phase transitions
How hard is it?
Punishment6/ 10
How hard a mistake hits you
Intensity5/ 10
How many correct inputs it asks of you
Max hit
41
Great Olm magic or ranged auto off-prayer in its final phase (Olm's stats scale with the strongest player and team size)
One step away
Chambers of Xeric: Challenge ModeSame raid with timers and tougher NPCs
Theatre of Blood: Entry ModeLearn the tick-precise group raid with unlimited deaths
Tombs of AmascutA raid where you choose the difficulty
Players often arrive from Tombs of Amascut: Entry Mode, Zulrah, Nex or Tombs of Amascut.