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Grandmaster tier · minigame
TzKal-Zuk
The Inferno: 69 waves where prayer flicking, kill order and pillar use keep you alive, ending against TzKal-Zuk behind a moving shield while Jads and healers join.
Requires: Fire cape (given once to enter)
Skill profile
Movement
Prayer
Gear switching
Resources
Extra enemies
Timing
What it teaches
- Prayer 7/7Flick between magers, rangers, meleers and blobs, then Jads and Zuk
- Extra enemies 7/7Plan kill order, stack waves on pillars and handle healers at Jad and Zuk
- Resources 6/7Ration brews and restores over a long run with no restocking
- Timing 6/7Time Zuk's attack cycle and keep pace with each wave's spawns
- Gear switching 4/7Swap to a blowpipe or barrage for nibblers and a bow or crossbow for the rest
- Movement 3/7Stay behind the moving shield at Zuk and use pillars to line up waves
How hard is it?
Punishment10/ 10
How hard a mistake hits you
Intensity8/ 10
How many correct inputs it asks of you
Max hit
148
Zuk's projectile when you're out from behind the moving shield
One step away
Sol HereditFortis's endgame: movement and tick-perfect parries
Tombs of Amascut: Expert ModeRaid endgame with prayer and adds under invocations
Players often arrive from TzTok-Jad, The Leviathan, TzHaar-Ket-Rak's Challenges, Theatre of Blood: Hard Mode, Corrupted Gauntlet, Tombs of Amascut: Expert Mode, Sol Heredit or Doom of Mokhaiotl.